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Hello. Is there any chance to add a function that bakes shadows on the map, so the game just needs to render the dynamic shadows in real time? I also like to ask Soft particles and a subtitle system.
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### Godot version
4.0.1-stable
### System information
Windows 11
### Issue description
SoftBody3D has no collision with rigidbody3d. With staticbody3d, the same SoftBody3D works...
### Steps to …
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### Context
The Rust Style Guide codifies the [rules for formatting match expressions](https://github.com/rust-dev-tools/fmt-rfcs/blob/master/guide/expressions.md#match) which is accordingly the defa…
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### Describe the project you are working on
fps game inspired by half life 2.
### Describe the problem or limitation you are having in your project
I Needed an easy to use and performant rope simul…
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Users of Gazebo have reported that the [DART `soft_contact` Element](http://sdformat.org/spec?ver=1.7&elem=collision#surface_soft_contact) on surfaces doesn't seem to work, see https://github.com/osrf…
keyan updated
3 years ago
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Hi,
Thanks for providing this fantastic repo.
I am trying to setup a training task with deformable objects, but I found out that the deformable physics properties of the objects is not simulated…
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I have asked this question [on StackOverflow](https://stackoverflow.com/q/76208721/7000138) also.
I can see that box2d has within its definition an option called `collideConnected`. This is false b…
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**Describe your problem**
3D multibody, besides reading body star, is still reading the rlnSolventMaskName from data_optimiser_general of the input optimiser star. AFAIK, this mask is not used. Thi…
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I have a rigid body cube and cloth above it in my scene. Currently, setting the `Shape` parameter in rigid body collision settings to `Convex Hall` and a cloth with a couple of subdivisions I get a cl…
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Kick animation. Fireman's stomp kick. Just a straight forward stomping kick, striking with heel at pelvis/groin height. Kick from the back leg. Have two versions. One landing back with kicking leg and…