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Rendering dense datasets can run into video memory limitations. It may be useful to instead perform a texture-based approach to rendering out large datasets.
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My name is Michael Chin. I am working at the EarthByte Group of Sydney University. Recently, we are building a Cesium application with terrain data. We found your Cesium Terrain Builder on GitHub, whi…
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Hello.
I have collected actual data from quadruped (Unitree A1) & realsense D435i to test out elevation_mapping.
First of all, here is my bagfile info:
```
slambox@slambox-NUC10i7FNH:~$ rosba…
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**Is your feature request related to a problem? Please describe.**
When adding a marker on a folium map such as:
```python
fm = folium.Map(location=(44,3), tiles="Stamen Terrain")
folium.Marker(…
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# Speed Task
Topic to discuss about tuning confirguration for the pseed task
### Actual Restults
Actually, Aliengo achieved 60% of the speed curriculum difficulty : which correspond to 60% of ma…
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I guess there's no legend anywhere...
![screen shot 2016-02-26 at 4 49 23 pm](https://cloud.githubusercontent.com/assets/1212178/13369379/ea47f976-dca8-11e5-966d-2af6721a8968.png)
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Internal (personal) projects
This project was conducted to become familiar with 3D Tiler.
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Hi Ian! I've recently begun contributing to Project Jupyter and have seen your name mentioned, so when a friend sent me a link to your [blog post on Los Angeles](https://ian-r-rose.github.io/mapping-c…
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Research what SAR data is available, and come up with a pipeline for ingesting into Raster Foundry in an updating layer.
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### Proposal
Handling global-scale 3D tilesets in loaders.gl with many levels of detail.
**Topic of the session**
Last summit, Justin and I gave a [talk](https://www.youtube.com/watch…
Kaapp updated
1 month ago