-
### Game Name
Sakura Wars
### Game code
CUSA16429
### Game version
v1.00
### Used emulator's version (only released versions are acceptable)
v0.1.0
### Current status
Nothing
### Error
[Ker…
-
### Tested versions
- Reproducible in 4.3.stable
### System information
Windows 10 64 bit - Godot 4.3.stable - Vulkan (Forward+)
### Issue description
While APLHA is changed in the 3D mesh's shad…
-
I am playing Silent Hill 2 Remake and i want to use Vulkan instead of DX12.
However, when i'm putting the files in the directory and launching the game with "-dx11", i got this error :
"A D3D11-Com…
-
for the moment i was trying to use MoltenVK for my project. I'm unable to resolve these methods below I wonder if moltenVK provides these interfaces? just wanted to see if it would be possible to jus…
-
**Description**
Scenario:
1. Multiple threads are submitting commands to the same device/queue pair (e.g. through test cases running with `cargo test`).
2. Each thread has a complicated setup of bu…
-
I would like to be able to use the same shader definitions as in OpenGL. This consists of multiple tasks.
1. Constant buffers
Vulkan doesn't like free uniforms so everything has to be in some buffe…
-
In version 1.3.301 of the Vulkan specification, chapter 9.11 [Compute Shaders](https://registry.khronos.org/vulkan/specs/1.3/html/vkspec.html#shaders-compute) begins by listing two commands used to in…
-
### Tested versions
- v4.4.dev.gh [44fa55234] (taken from [GitHub checks artifact](https://github.com/godotengine/godot/pull/83863/checks))
- v4.4.dev.custom_build [44fa55234]
- v4.4.dev.custom_b…
-
This was discussed in issue #4251 but nobody filed an extension about it. Doing that now, copying over our investigation as well.
# Request
This is the ability to select a depth slice (or cubema…
-
As I read those errors from layers development resources are needed.
Docs:
- Number of push constant ranges