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I'm using WebRTC for a web-based HTML5 export, so I've configured my network such that my server is technically just another peer in the network with its own `peer_id`.
I've dropped netfox into my …
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### Godot version
v3.4.4.stable.official
### System information
macOS Monterey 12.1
### Issue description
I am not sure if this is the intended behaviour when working with physical keys…
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### Godot version
4.2.stable
### godot-cpp version
4.2.stable
### System information
Arch Linux
### Issue description
A handled exception in C++ crashes the Godot editor and the p…
id01 updated
10 months ago
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Sounds an awesome project.
Are you planning to make a graphical user interface?
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I'm developing a multiplayer game, I'm using WebRTC to connect peers to the host and this one host peer with the id 1 ( signalling its the server ) , the problem is that peers that join can't sync wi…
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**OS/device including version:**
Win10, GTX1660
**Issue description:**
Godot 4.2 steam version
I tried the three option (Lightmap, Voxel, SDFGI), but only the Lightmap looks similar to…
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### Tested versions
Reproducible in 4.3.dev (8ff8216)
### System information
Windows 11 - Godot 4.3.dev
### Issue description
When I try to compile the master branch with the `use_mingw=yes platf…
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Split out from https://github.com/godotengine/godot-proposals/issues/1473 based on @m4gr3d's suggestion. Please see answers to remaining questions there.
**Describe the feature / enhancement and ho…
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It would be really cool to work through some glPortal levels/puzzles with a friend. E.g. some puzzles could be designed so that two players need to work together to solve them. What are some ideas/tas…
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*Related to https://github.com/godotengine/godot-proposals/issues/3357.*
**Describe the project you are working on:**
Multiple games and small apps.
**Describe the problem or limitation you are…