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**Environment:**
- OS: Windows
- Godot version: 3.4 Stable
- _godot-sqlite_ version: 3.0-assetlib
**Issue description:**
I'm trying to use breakpoint after I call a function with `db.clo…
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It seems like this crate is intended to do the rendering directly, but I'm curious about integrating it with a game engine like Bevy or Fyrox or even Godot. Do you have an example of integrating Forma…
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I'm using an M1 Machine to build a Godot Mobile Game. However, I am receiving the following error after installing this lib using XCode:
```
Undefined symbols for architecture arm64:
"Object::e…
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### Tested versions
Reproducible in: v4.2.2.stable.mono.official [15073afe3]
### System information
Godot v4.2.2.stable.mono - macOS 14.3.0 - Vulkan (Forward+) - integrated Apple M3 Max - A…
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### Describe the project you are working on
I am working on a custom crash handler that launches a program and only appears when the program crashes (AKA the window "shows" when OS.execute returns !=…
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## **Please read follow-up comment; this may be able to just be closed!**
### Issue description
`phantom-camera` version: `0.6.4`
Godot v4.2.1.stable - macOS 14.1.1 - Vulkan (Forward+) - integr…
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### Tested versions
v4.3.dev.custom_build [4a0160241]
### System information
Godot v4.3.dev (4a0160241) - macOS 14.4.0 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
###…
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Any suggestions how to use Ink and a native c++ engine?
I imagined porting https://github.com/premek/pink to c++ via https://github.com/yhirose/cpp-peglib.
Any other ideas?
The game engine is…
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### Godot version
4.3.stable
### VS Code version
1.92.1
### Godot Tools VS Code extension version
2.1.0
### System information
win11
### Issue description
No error shows in …
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My game is composed of a bunch of scenes within other scenes (as it should be done in Godot), and my camera is also a scene, so I can never click on it because the main node of the camera scene is not…