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In Godot, I sometimes find that I would like the ability to draw lines in 3D. I think that such a thing might be a useful node to have in this node extensions repo.
Possible functionality:
* Pas…
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I am starting to work on this functionality for my workflows. Initially, I was thinking of starting from your code and expanding on it and contribute it back and at the same time use it for myself. No…
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if you use the singles app, the characters just pile on each other, or if you peep in on someone, one of the characters sits in the character screens.
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# ComfyUI Error Report
## Error Details
- **Node Type:** LayerUtility: JoyCaption2
- **Exception Type:** UnboundLocalError
- **Exception Message:** local variable 'text_model' referenced before …
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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
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**Godot version:**
Godot 3 RC3
**Issue description:**
Fast moving Rigid…
ghost updated
2 years ago
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Hey, in our use case, we would like to use https://github.com/GMahmoud/virtual_costmap_layer with Nav2. Would you consider it a generic costmap layer that could be part of Nav2? Could it also be an ex…
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On high-end graphics cards, a bottleneck is the 60fps cap. As part of the "more abstractions", it would be good to have an option to adjust the number of samples calculated per frame. This could then …
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I am just started looking at JSModeler. So far it is awesome to me. Previously I have used another Canvas/Webgl based 3D library named JSC3D. It is really `lightweight compare to `JSModeler. But It…
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**Original report ([archived issue](https://osrf-migration.github.io/drcsim-gh-pages/#!/osrf/drcsim/issues/396)) by Michael Gresham (Bitbucket: [mgresham](https://bitbucket.org/%7Bcc2a6171-48fa-41f5-a…
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Hello,
I've been experimenting with your code for this project, and I've encountered an issue I'd like to discuss.
During the first phase of training, I noticed that the network's weights remain…