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FF41 bit 2 (RUPO) is set by ROPO (LYC int). That makes sense but then at the same time it is reset by PAGO if `nLYC_STAT_RESET` is high or not writing to FF41.
So the only way RUPO is not reset is …
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Title. the 2x resolution in the bsnes core messes up my shaders completely, and i dont see a setting in the core options to disable this. Sorry if this is the wrong place to ask but it's really drivin…
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This is a tracker for all bugs specifically caused by enabling asynchronous texture streaming. Please add new findings here instead of many separate trackers.
Meta:
- [x] Fix vkCmdWaitEvents spec …
kd-11 updated
3 weeks ago
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I have tried both the US and EU Versions. Patch doorskip it doesn't work..
But if it's a Japanese version, it can be used normally.
RPCS3 0.0.32-16574
NPUB30467 (PSN) - not working doorskip
NPEB…
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### Quick summary
After the PPU compilation and SPU cache building the game show a broken logo in the bottom right corner and stuck in a black screen.
### Details
- Serial number - BCUS98174
…
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On the ship to to Tolbi. Carpet appears in the foreground instead of background. See below pictures. Thank you.
![IMG_3193](https://github.com/libretro/gpsp/assets/145821419/bb4027d4-1f9d-4f3c-a954-c…
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_Note: Although an Issue might not be a perfect vehicle for dealing with this topic, I judge it to be the most effective among the choices, so I am creating this Issue._
Our recent Portrayal Catalo…
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Thank you for your work on this great tool for Batocera. It has made file handling and editing on Steam Deck so much easier :)
Please consider making the default scaling smaller and comply with the…
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## General
- [x] Fix leaking paths in FrostBite2 titles e.g NFS Rivals
- [x] Missing effects in split/second at stock
- [x] Fix broken blit resolve (detiling error?) in frostbite where a hall-of-mi…
kd-11 updated
8 months ago
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Trying to compile **std::thread**
```sh
docker run -i --rm mlafeldt/ps3dev bash -s oo.cpp
ppu-g++ oo.cpp -o oo -std=c++11
EOF
```
output
```
oo.cpp: In function 'void threadFunction(int)':
o…