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### Describe the project you are working on
A 3D RTS-like game
### Describe the problem or limitation you are having in your project
Current tutorials on using NavigationAgent3D recommend doing Nav…
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### Describe problem solved by the proposed feature
Currently PX4 offers the Follow me flight mode and obstacle avoidance. Is there any plans to combine both? Similar to Skydio (of course within PX4 …
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Hello Dr. Caron,
First of all, thank you for maintaining the **pink** repository. I found it extremely useful in practice.
My colleague [@simeon-ned](https://github.com/simeon-ned) and I have be…
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**Summary**
Import parameters to set the avoidance distance for each link when planning with moveit.
You can read more about it in the PR I wrote in the Reference.
**Purpose**
- Enable/Disable s…
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The label collision detection and avoidance strategy for the composite plot year labels works well for horizontal and vertical label placement. It is, however, flawed for angled labels. The current …
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Build a fleet with any number of copters.
- [x] Formation to be decided.
- [ ] Algorithm to be decided.
- [ ] All agents should keep the formation if the fleet is moving.
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[X] Move autonomous with RUN_USING_ENCODER
[X] Move autonomous with Gyro sensor enabled
[] Add two radar sensors for extra navigation
[] Program collision avoidance
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hey guys, is it possible to do path planning and collision avoidance for a point-mass robot using moveit? I tried to set up a config pkg for a bluerov,hoping that it would work but it did not.So is mo…
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I found code in mau like this:
```
def __option_parser_result__(self, proto: OptionParser[T]) -> T:
```
Unfortunately this is actually undefined behavior; Python reserves all `__x__` names…