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I encountered many issues when using this repo:
- there's no 'point_mass' "body" in the given model:
Here's the error:
```
Traceback (most recent call last):
File "/Users/billzhu/.conda/envs/r…
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Hello, first I'd like to thank you for this amazing crate! You're doing such a great job.
More of an opinion / suggestion than an issue, but I think it might be time to focus on performance rat…
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I've switched to Jolt physics in my current project to test it out, and immediately noticed that **is_on_wall_only()** would not behave like it would in the default physics version. All Jolt 3D settin…
Deltt updated
1 month ago
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### Tested versions
4.3 dev4 and earlier
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ CPU @…
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**Describe the project you are working on:**
I would like to create a voxel game where the objects' collisions are composed of many cube colliders. I can't use concave mesh colliders because I woul…
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3.x 版本封装的物理引擎,刚体有时候会突然猛烈运动,最后弹出包围盒。
这不是我一个人才有的BUG,我搜索了下论坛里的其他帖子,发现不少人有这个问题。
就算是静止的刚体,有时候也会突然剧烈弹起来。
而且这个BUG的发生有一定偶然性。
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## Desired behavior
I hope SDFormat would support the PhysX(Nvidia) as a physic engine so that I can utilize the standard format for robot simulation.
Since Nvidia PhysX introduced a new artic…
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Hi,
I have a rectangle with `{
inertia: 'Infinity',
mass: 100,
frictionAir: 0,
friction: 0,
}` that I wish to slide horizontally on top of a plane of tiles made out…
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Hello @oluowoj
This first issue is not related to my review, but perhaps could be.
Pardon my ignorance. I want to know how the TamiasMini2D (TM2D) 2D rigid body physics library, relates to the C…
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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
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**Godot version:**
Godot 3.2.beta 6 (commit 02cd144222)
**OS/device includ…