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Hi there,
I have a script that allows me to reset a scene by clicking on a UI button in unity.
`public void Restart()
{
UnityEngine.SceneManagement.SceneManager.LoadScene("molwork…
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My team wants to use Unity 2020 on our VR project, but as far as I can tell end users must use a beta version of SteamVR with the current implementation of the SteamVR Unity plugin. Clearly, we can't …
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Unity support team asked me to create an issue here.
- Issue: Editor crashed while exiting playmode with base stations turned off.
- Stack trace: "at Valve.VR.CVRChaperone:GetPlayAreaSize "
- Hea…
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Steps to reproduce:
1. Create a new Unity project with Unity 2020.3 (2020.3.2f1 used in my testing)
2. Install the XR Plugin Management package (v4.0.1 verified), the Post Processing package (v3.1.0…
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I'm having trouble getting SteamVR/OpenVR to detect the Oculus Rift's proximity sensor. Any help detecting when the user puts the headset on? I need to know this so I can reset the user's viewpoint fo…
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**Describe the bug**
Steam VR fails to launch on a Plasma 6 Wayland desktop.
**To Reproduce**
Steps to reproduce the behavior:
Launch Steam VR
**Expected behavior**
Steam VR launches a…
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I'm currently using SteamVR_Laserpointer script (included in Steamvr plugin) to interact with UI elements by adding colliders to them. But when I tried to interact with a scrollview nothing happens. I…
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I seem to not be able to build the linux version of my project while using the XR plugin framework... this might be a limitation of said framework, however it is bothersome and needs to be fixed, weth…
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I am using Virtual Desktop with my Quest 2.
When I use Open VR input but I'm not recording everything is perfectly fine.
The moment I start recording it becomes unusable; both footage and actua…