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modern default settings, (larger etc.)
damage as percentage
stay with explosion a bit longer
zero height border on terrain
wind as animated gif
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![image](https://user-images.githubusercontent.com/14983165/86650810-df90d800-bf97-11ea-84bf-f59dfb9949cc.png)
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The current fog system is quite limited, ugly and not intuitive with the fogdomecommands. I suggest the following change:
- A fog material. This wouldn't technically be a material, but for the editor …
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In both Littlebigplanet 2 and 3, lighting will only propagate around the playable lanes, leaving a strangely fuzzy but sudden falloff. I know this is an issue because lights can still affect the backg…
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Hello, I have an old graphics card (see below) and I am using the exact same 1,4 model from huggingface but for some reason I am getting a different results for the same configuration.
![image](htt…
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# Creation of benchmarks for the benchmarks server
This document is a compilation of benchmarks suggested by maintainers and contributors from all areas of the engine.
Our goal is to create a li…
reduz updated
2 months ago
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Could you add the ability to enable and control volumetric lighting in the next update :)
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Optifine HD C7 Ultra
forge-1.12.2-14.23.1.2555
LLOverlayReloaded-1.1.4-mc1.12
It seems the mod has problems with certain shaders, where no overlay is visible. I'm not really sure if it's the mod …
locou updated
4 years ago
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Is it potentially possible to use compel? I tried to add it but it complains about the tokenizer. Not very good at coding, should it work or shouldn't I try?
In general, today, imho, segmoe g…
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VulkanMod is amazing, i get 4k 2000+ fps on my 4090 against 4k 250fps on opengl
32chunks view distance around 4k 500fps on vulkan and less than 4k 30 on opengl (10900kf rtz4090)
BUT it's unable …