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When building models into electron density maps it is common practice to leave out atoms for which there is no visible density. Truncated amino acid sidechains are the most common example (arguments f…
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Bullet 2.x btCollisionWorld::rayTest is using the gjk convex caster, instead of subsimplex convex caster. There is some issues we need to fix.
See also http://bulletphysics.org/Bullet/phpBB3/viewtopi…
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I'm trying to use both `flutter_line_login` and `flutter_webview` in my project, but I can't build on Android platform because android.support and AndroidX are conflict with each other.
Is there an…
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First I can only start the system with parse set to false and when it starts up no actions are taken, I suppose this is not an issue itself but could be relevant. It looks like everything is online (g…
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**Operating system or device - Godot version:**
Godot - 2.1 / windows 7
**Issue description** (what happened, and what was expected):
2d Rigid body passes through kinematic & static body when moving …
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Hi,
Ever since you've changed the SDK version I can't really extract the gameobject I'm touching.
Before the upgrade the intersection was of RaycastHit so I could get the intersected gameobject an…
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This one took me a while to track down:
In the code below, if the model movement comes from a component, the collider ignores it. However, If I move the model in the window's "OnRender" method, it wo…
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Windows 10 Home Edition
NVidia GTX 950
Custom Godot 3.0 build
Calling intersect_ray inside _physics_process is not returning the closest collider. This problem happens when Bullet physics is s…
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My game froze after several minutes and I got the error below
Seems it happened when doing raycast. Not sure if it is a Kha, Armory or Bullet problem. This is the 2nd time I got this message, and see…
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Hello,
please could you add the new term
solar radiation
I'm not sure if the best parent is
particle radiation ENVO:01001024
or
radiation ENVO:01001023
Glad to defer to your judgement on…