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When I do a godot build, I get these script errors in my CI logs:
```
SCRIPT ERROR: Parse Error: Could not find type "ParameterDisplay" in the current scope.
at: GDScript::reload (res://a…
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I'm currently exporting my project using Godot's headless build. When doing this, it complains - but the build does complete just fine:
```
ERROR: init_library: does not have a library for the cur…
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Hey there! Thanks for this plugin, it saves a bunch of time while adding and updating external plugins!
Since adding gd-plug, i've noticed that godot lsp happily traverses into the .plugged directo…
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Hello,
I've downloaded v0.7.15, add it to the addons folder of my project, used Godot 3.2.3 official binary, and Godot crashed while attaching TTS.GD to a custom Node
```
Dumping the backtrace. P…
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### What happened?
Using the example code to make the Discord RPC function, my game doesn't seem to detect Discord at all, instead returning the error:
Discord Activity couldn't be updated. It could…
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The Below is outputted when I setup Cyclops as a Singleton in Godot 4.2.1.
```
Failed parse script res://addons/cyclops_level_builder/math/data_vector.gd
Class "DataVector" hides a global scrip…
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### Describe the project you are working on
I am working on [an untitled RPG](https://bitbrain.itch.io/cave) (project name "cave"), as well as maintaining several Godot addons called [beehave](http…
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I'm looking for feedback on a standalone script I created to generate/update the global script class cache config file that seems to be a point of contention when running tests through a CI/CD pipelin…
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modules/gdscript/gdscript_compiler.cpp:121 - GDScript bug: Native class "EffekseerEmitter2D" not found.
modules/gdscript/gdscript_compiler.cpp:121 - GDScript bug: Native class "EffekseerEmitter3D…
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EditorPlugin has this nifty method for adding an autoload automatically without the user's intervention: https://docs.godotengine.org/en/stable/classes/class_editorplugin.html#class-editorplugin-metho…