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Whereas light heightmaps are loaded into the global heightmaps at FEATURES status, non-light heightmaps are loaded into global at promotion to LevelCube.
If some terrain is on the edge of your render…
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**Issue description:**
The current terrain implementation is good for simple terrains but is a bit limited for more advanced levels. My suggestion to make the terrain more flexible is use different…
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I wanted to test the dev build (from today 773). Seems that the content processor has a issue with non power of two images. My terrain heightmaps are 129x129 bitmaps. After rebuilding the test project…
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Refer to: [SDFormat 1.10](http://sdformat.org/spec?elem=sdf&ver=1.10).
Adding new elements is fairly easy, we do accept pull requests.
### sdf
- [ ] `sdf/actor`
- [ ] `sdf/light`
### worl…
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I would like to try out your heightmap generator, but unfortunately, Mapbox asks for credit card data to be able to create a "free" account. Since I don't own a credit card nor will I ever get one, es…
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Here's some code I used in a previous project for creating heightmapped terrain from reading a PNG file:
HeightMap reads the PNG file and creates a 2d array of vertices
HeightMapModel creates a 3d m…
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# Description
_Video with the problem is attached below_
When using a terrain (hfield geom) in Unity, physics collisions may not match the rendered visuals. This happens in case when terrain dat…
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Upon starting the OptimizedAvatar scene, create a new temporary entity called "Terrain", and create a terrain component called "Terrain". Go to add a heightmap and left click on the OgreAssets and imp…
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I love this plugin, but noticed that the wiki is missing a lot of information about how to use this plugin. Some of the information is covered in your videos, but not in the wiki
Would it be helpfu…
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Some links you may find interesting on map generation and terrains:
http://libnoise.sourceforge.net/examples/complexplanet/index.html
http://www.smartjava.org/content/threejs-render-real-world-terra…
Feni updated
12 years ago