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### Describe the project you are working on
I'm currently working on a platformer starring a gummy bear, which uses many bright high-saturation colors and pastels. A lot of color language. This, unfo…
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Are all these "off mesh links" required to be set up manually? I can't imagine the workload involved, as I'm about to create a Minecraft map.
![W1T%}ONVVNGLF{`EIE8U%CO](https://github.com/Holographic…
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There are some sound files missing, which are used by the maps cs_downed_cz, de_fastline_cz, de_truth_cz and de_vostok_cz. More specifically, the following files are missing:
sound/downed/cough.wav
s…
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Hi. I used to use RxFlow. Is there any chance of supporting SwiftUI?
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In the NSF poster sceen, adding NavMesh causes the user to jump once they press a navigation key after teleporting to a location. This could also be related to frustrum culling.
NavMesh in questio…
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[NavCoordinateData.txt](https://github.com/melowntech/vts-browser-js/files/4903363/NavCoordinateData.txt)
[PhyCoordinateData.txt](https://github.com/melowntech/vts-browser-js/files/4903364/PhyCoord…
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## Description
The link to the PandAI website https://sites.google.com/site/etcpandai/download/BlenderMeshGen.zip?attredirects=0&d=1 as referenced in the manual to download available PandAI sample pr…
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> `pathfinder.get_all_agents_positions()`
> Return an array with positions of all agents in the simulation. Positions are 2d and contains only X and Z coordinates.
Does it mean that the pathfindin…
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You can post your screenshots here!
ikpil updated
3 months ago
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```
The most of navigation support is in tools, so I merged these tasks.
Add tools:
- Select
- Transform (with binding to the ground through optional restrictions NotAbove
& NotBelow)
- Navigation r…