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### Godot version
4.0.1rc
### System information
Ubuntu 22.04, Intel Skylake GT2 [HD Graphics 520], Vulkan
### Issue description
I'm not sure if this is an engine issue or not, but with one of my…
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Hello, I have some questions about the .json files? If I don't have these .json files, how can I create them?
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If I want to create my own motion file, is there a code or package I can use? The documentation mentions '3D rotations for spherical joints are specified as quaternions ', may I know how you are obtai…
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Here is how to convert smpl to bvh:
1. Clone https://github.com/sigal-raab/Motion.
2. Read the npy file that sample/generate.py in this repo outputs. extract the 'motion' component out of it and u…
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### Description
Creation of a demo for the modelling of 3d skeletons and determining the CLASS of the bone.
This problem seems to be close to many of the problems on the documentation, but I can…
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Dear Author,
I saw your pipeline in your paper as shown in the following picture:
![image](https://github.com/PerceivingSystems/bedlam_clothing/assets/73057174/0f57ce67-47b1-4669-a6ba-8b040d800a49…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
The only way to re-use animations is use compatible skeletons with simi…
reduz updated
2 weeks ago
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I want to use the raw data to generate trajectory data for our own robots, but I see in the data generation file that each robot has a dict which contains tuples of multipliers and offsets for each jo…
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Hi
it's a greate work. I sam hand detection retarget logic, how about wrist pose retarget using RBG-D camera ?
as it mentions in [AnyTeleop](https://arxiv.org/abs/2307.04577) paper, can you give …
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Heya!
So I'll explain as best I can, currently, I notice that the characters' bodies have differences in body proportions compared to the UE4 mannequin or manny, (especially the shoulders).
The…