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In games is very common to has multiples Delta Time for multiple purposes:
- **Scaled Delta Time**: for gameplay logic
- **Unscaled Delta Time**: for UI logic
- **Physics Delta**: Time: for physi…
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# Boss Swiper
We have several bosses already implemented which you should feel free to use as inspiration/reference. Also you can reference some other open source custom games on Github which have bo…
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Hello! Thank you for your time reading this!
Your work of spatial-VAE is very impressive. I really appreciate that you release your code, and I've managed to run your code (```train_mnist.py```) an…
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**[Original submission](https://gna.org/bugs/index.php?11706)** by jetryl on 2008-05-19
Right now our engine allows support for drawing additional, arbitrary animations, each moving along arbitrary x…
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It would be nice to look into integrating LiquidFun and see how we can make this work nicely with fast scene-graph based rendering.
Project page:
http://google.github.io/liquidfun/
Repository:
https…
bjorn updated
9 years ago
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### Describe the project you are working on
3rd person platformer thingy / realtime vfx for portfolio
### Describe the problem or limitation you are having in your project
Currently it is possi…
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- after a dash player "hovers" or has no friction for cool down
- cloud animations or cloud particles under player (like super smash brothers)
- add dash counter (like jump counter)
- so if dash…
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Those two features would be a a huge quality of life for some people
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Hey ! :D
It would be nice if players could win the animations of the Mystery Vault in Mystery Boxes. :D
Thanks ! :D
TheIntelloBox. :D
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# Boss: Slime
We have several bosses already implemented which you should feel free to use as inspiration/reference. Also you can reference some other open source custom games on Github which have bo…