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How do we compile hlsl to spirv, using shaderc APIs, with the C API, and also with the C++ API?
For C API, are we supposed to first call:
shaderc_compile_options_set_source_language
and then call…
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The WGSL output format for shaderc has been helpful for WebGPU testing.
Cloning Tint into the the third_party folder and trying to build with SHADERC_ENABLE_WGSL_OUTPUT enabled does not compile, it…
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Hi guys,
I am trying to get started with the raytracing tutorial. I cloned the repos and try to run cmake .. inside of the build dir. I get the following error:
```
C:\Users\olive\source\repos\…
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Shaderc bots are broken because:
- Shaderc builds are configured to use latest SPIRV-Tools
- Glslang (and its tests) assume a specific version of SPIRV-Tools
- Glslang golden test results are sensi…
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See https://github.com/google/shaderc/tree/main/glslc#311-shader-stage-specification
pjoe updated
12 months ago
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- Generate a shared library corresponding to each static library we can build. (Our team's flows normally only use static libraries.)
- Only expose entry points we deliberately want to export. (hidd…
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on running `rustup run nightly cargo build`:
```
$ rustup run nightly cargo build
Compiling wgpu-core v0.8.1
Compiling shaderc-sys v0.6.3
Compiling shaderc v0.6.3
error[E0597]: `desc_…
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**Describe the bug**
Oculante fails to render a specific image correctly, this results in a "checkerboard" effect. A lossless copy of the image can be found [here](https://puma.s-ul.eu/dbSy920l).
…
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compiling a compute shader with ```shaderc``` that uses ```gl_NumWorkGroups``` fails when the target is directx, however it compiles when the target is opengl, any suggestions on how to fix it ?
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hello,
i'm trying to compile es3.x shader with **sampler2dArray** support. its not supported in the core es2.x api, but its part of es3.x.
line from my shader:
`
SAMPLER2DARRAY(s_albedo, 0);`
…