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### Describe the desired feature
Various mainline campaigns use custom units that are lower quality and lacking portraits, especially when it comes to Monsters. This is quite unfortunate since @doo…
ghost updated
2 months ago
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![Sprite-Logo-1989](https://github.com/lmangall/cub3D/assets/60273337/074462e5-2670-4abc-a31f-b555d871cf82)
https://en.wikipedia.org/wiki/Sprite_(computer_graphics)
The term was derived from the…
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When working on a character for a game I would like to be able to export the sprite sheet as a single file, but I want to keep the different animations (run, jump, etc) separate.
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Add a feature for have multiple animations in one piskel file like in Spine.
![Image of Spine](http://cdn3.raywenderlich.com/wp-content/uploads/2013/11/spine92.png)
It will be easier to maintain the…
ghost updated
7 years ago
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When Playing the game, the Main character's features expand and contract oddly.
![image](https://user-images.githubusercontent.com/16010569/47759644-ea557e80-dc86-11e8-883d-c6f87039a8f9.png)
![imag…
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In the sample http://phaser.io/examples/v2/animation/animation-events:
``` javascript
game.load.image('lazur', 'assets/pics/thorn_lazur.png');
game.load.spritesheet('mummy', 'assets/sprites/metalslug…
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In the boss battle scene, the Earworm gets smaller every time you finish an instrument family. However, he just abruptly changes his sprite, so it's not super-clear that it's happened (especially sinc…
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Similar to unown forms, this change would give pokemon a few different forms that could be encountered. They would be based on images of the pokemon from different versions.
For example, when you…
B13rg updated
4 years ago
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The ocean is currently very flat (literally). We need waves
- [x] Wave sprite (For mvp only 1, but we should have multiple if time allows us)
- [x] Wave animation (At least 3 for each)
- [ ] Soun…
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Currently we are using filler sprites from Super Mario World for our basic enemies. We'd like to locate some animation sheets for enemies that would be more fitting in this game, preferably enemies fr…