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As discussed in #40032 there seem to be rare cases of PF candidates with anomalous kinematics.
While we now protect from known crashes in downstream modules, it would be good to understand the source…
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## Reporting a bug
- [x] I am using the latest released version of Numba (most recent is visible in
the change log (https://github.com/numba/numba/blob/master/CHANGE_LOG).
- [x] I have included …
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When a kinematic (and to some degree also cartesian) path plan fails to find a solution, the cause of error is really obscure and it's not surfaced to the user. Sometimes MoveIt! does have the informa…
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I would like to combine a character (e.g. arms /legs) that has a predefined kinematic structure consisting of collision geometries, such as capsules, with FleX. For example, what happens when a non-mo…
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**Describe the bug**
While playing with 3 players last night (with StormPlooper & @pridgey) for about an hour the clients got stuck in a respawn loop after dying.
This may be related to calling "S…
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https://ieeexplore.ieee.org/abstract/document/8961158
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I think it might be more difficult that necessary for users to find our visualization-related classes. I'd like to move it all into the same package, `drake::visualization` (for C++) and `pydrake.vis…
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### Description
Hi everyone, Iḿ trying to replicate [this tutorial](https://moveit.picknik.ai/humble/doc/tutorials/pick_and_place_with_moveit_task_constructor/pick_and_place_with_moveit_task_constr…
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**Godot version:**
Godot 3.3.
**OS/device including version:**
Linux Manjaro, Intel Kaby Lake
**Issue description:**
Noticeable slowdown when a kinematic body collides with stuff. I m…
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We should really be making the rigid bodies kinematic whenever they are grabbed by the user, so that they are no longer affected by the physics system. This will allow us to safely move them on the c…