-
Has anyone had this error? `g++: error: unrecognized command-line option ‘-W3’; did you mean ‘-W’?` It seems that SConstruct is not recognizing the mingw compiler :thinking:
For more context. I'm …
-
Is it compatible with 4.5.55 ?
-
### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or limitation you are having in your project
Texture mipmaps could look better t…
-
**Describe the project you are working on:**
Mobile Android game.
**Describe the problem or limitation you are having in your project:**
To save APK size, it's recommended to export for various a…
-
I'm just recording this to see if others experience this as well. I now have a working FPS counter in 3D (I'll add it to the demo project soon) and noticed that while the FPS starts out strong at betw…
-
### Godot version
3.5 stable
4.0 beta3
### System information
Windows 10 64 bits NVIDIA GeForce GTX 1060
### Issue description
I started playing with rendering a spectrum, and even aft…
-
ie I'm trying to avoid making a windows build environment :fearful:
Exporting the openvr demo via mingw-w64 via linux godot worked well (thanks!).
When trying to build openxr the godot-cpp sco…
-
Sorry if that sounds like duplicated from:
https://github.com/godotengine/godot/issues/9984
but i realized i had posted at the wrong place, here is the correct place to post this issue.
Operatin…
-
**Godot version:**
v3.2.2.stable.official
**OS/device including version:**
Ubuntu 18.04.4.LTS
**Issue description:**
When using a TileMap with a normal map and a Light2D, transposed cells d…
-
### Godot version
Godot Engine v4.0.rc6.official.0cd148313
### System information
Windows 11 Home 10.0.22621 Build 22621
### Issue description
I was setting up a TileMap/TileSet when…