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"
windres -F pe-i386 -I vcpp -i vcpp/mingw.rc -J rc -o vcpp/mingw.res -O coff
g++ -m32 -O3 -fomit-frame-pointer -Wall -fsigned-char -fno-exceptions -fno-rtti -o ../bin/tesseract.exe vcpp/mingw.res sh…
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### Main programming language
Kotlin
### Tutorial title
Android WebView, a study case using remoteworker.id | Part 1
Android WebView | Part 2: WebView on Top ViewPager2
### Tutorial URL
…
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## Summary
The goal is to add enough features so that the lgn-physics crate is useable in the context of simple demo examples.
## Current State
NVIDIA's PhysX library has been integrated, but…
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The reference Open Source Voxel Engine is Minetest: https://github.com/minetest/minetest
The library used in Minecraft (not sure if call it a engine): https://www.lwjgl.org/ https://www.lwjgl.org/f…
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### Describe the project you are working on
A game that uses KinematicBody nodes
### Describe the problem or limitation you are having in your project
During each physics frame the state of t…
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Try to find the reason for the bad performance and fix it. Possible causes:
- number of objects -> add options for mapsize
- textures -> add graphics options for texture qulity and bumpmapping
- physi…
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I am not sure if it is relevant in any way but the velocity of [a `KinematicPositionBased` rigid body](https://docs.rs/heron/latest/heron/enum.RigidBody.html) is told to be calculated automatically by…
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Every great physics engine needs a robust and stable constraints system with a corresponding solver implementation. Possible joints and constraint types to support include:
* Point
* Hinge
* Sli…
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**Release Type**: Latest
**Version**: Latest
**Platform(s)**: Any
**Describe the bug**
Quoting ``sebl`` on [Discord](https://discordapp.com/channels/500285081265635328/500292370923913222/584…
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### Godot version
v4.0.alpha.calinou [c89d2b8aa]
### System information
Archlinux
### Issue description
The `Angular Spring` and `Linear Spring` options do not work in Generic6DOFJoint3D. I have …