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when a rigidbody (give material bouniness, something like 0.8f ), the body down to the floor because of gravity, the body up and down even when the body has litter higher than floor.
As my e…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Godot users want terrain. Terrain will not be added to Godot, because t…
reduz updated
4 months ago
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Hi!
I use bevy_rapier2d for some joints simulation but found something weird.
The behavior of the joint limit is inconsistent when the joint has different angular velocities.
Here is the code I fou…
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When I hit a player, the durability is changing by click, not by hit
## Information
* Server Version: Paper 1.20.1
* OldCombatMechanics version: [2.0.4-beta+07106e6](https://hangar.paperm…
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# Issue details
This might be related to: #959 . #1376 , #1339
When trying to start the px4 hardware with mavros and HITL, I am unable to start simulations because the flight controller gets eith…
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This is a followup from issue #3183.
I could remove a number of causes and simplified the model considerably, but althought CMC starts ok, after 0.5 seconds the arms start to oscillate wildly until i…
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It ran to exception when I tried to lock camera orentation
```
Height of Platform View type: [plugins.flutter.io/camera_1] may not be set. Defaulting to `height: 100%`.
Set `style.height` to any …
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This project looks cool. How might someone stitch together six meshes into a cubed sphere simulation?
It's not really clear how to modify the boundary conditions to accomplish the streaming step co…
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Dear EPANET devs, thanks a lot for all the work you are putting in developing and maintaining this code !
I'm trying to understand the sparse matrix format used in `smatrix.c`. When I try to recon…
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In the past when working with physics engines, simulating smaller scenes, I'd leave the world units as is and increase the gravity. So to simulate objects within 1cm sort of range, I'd set the gravity…