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#### Please check for duplicates or similar issues before creating this issue.
## What is your suggestion, and why should it be implemented?
Here are some things that i feel are missing from the cur…
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The repository contains two tools: a sprite animation editor and particle editor. These are used to preview and create the data files used by xygine's AnimatedSprite component and ParticleSystem compo…
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Improve detection of sprite dimensions in the editor.
- [ ] Add support for inline (non-commented-out) sprite sizes:
```
PROGMEM const unsigned char sprite[] = {
5,5,
0x00, 0x00, 0x00, 0x…
flaki updated
8 years ago
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I think that the hero should be at least as customizable as custom entities (the more, the better), since it is the most important entity in the game. And since there is only one entity of this type t…
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**Godot version:**
3.1.1 stable
**OS/device including version:**
Ubuntu 18.04.2 LTS
**Issue description:**
A bumpy player in moving Platform when using `AnimationPlayer` in `CollisionShape2…
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Hey, its possible to create a FadeAnimationTile for fading in from Sprite 1 to Sprite 2.
its like iam creating two tilemaps and make the color transparency higher on tilemap 1 and lower on tilemap …
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**Is your feature request related to a problem? Please describe.**
I can only add one idle animation per direction.
**Describe the solution you'd like**
- It appears there's only one set of idl…
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Too much repeated animation code
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**Describe the project you are working on:**
I am designing a multiplayer 2D Space shooter which extensively uses Normal Maps and Lights to achieve 2.5D.
**Describe the problem or limitation you a…
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### Tested versions
Reproducible on v4.2.2 stable, v4.3 RC, Windows and Linux tested
### System information
Windows 11 + Linux KDE NEON 6.1, Ryzen 5 5600G, Forward+
### Issue description
…