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### Java Pack Direct Download URL
https://www.dropbox.com/scl/fi/4p7poqddvm1d2m497jz49/Beta-s-Better-Weapons-Assets-1.zip?rlkey=zd37uzonapjb1tl5311rtv29h&st=qxslz2cs&dl=1
### Default Pack Direct Dow…
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```
Only the active weapon is transparent. Other weapons are not.
Apparently the others are not the actual weapon entities.
```
Original issue reported on code.google.com by `richard.helgeby@gmail…
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[spiritualWeapon.js.zip](https://github.com/Vauryx/advancedspelleffects/files/9159308/spiritualWeapon.js.zip)
Had issues with what was available form JB2A catalouge and your module in reference to …
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Adding on here in case you forgot to note it down somewhere yourself Nick.
Currently, Mighty Throw is entirely redundant; not sure if Strength is at all a factor, but even with unmaxed Strength and…
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Split from #82, where Largos said:
> We could break every class down to "Primary, Secondary, Tertiary/Melee"
>
> Scout - Nail, shotty, crowbar
> Sniper - Sniper, AR, crowbar (nailgun seems totally w…
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The current Optimizer database employs LocalStorage as a way to store key-value pairs(LocalDB), and a somewhat complicated in-memory manager system to ensure data coherency and validation. This is sim…
frzyc updated
2 weeks ago
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**Describe the feature you'd like**
~~When designing unit, show all weapons, with non-researched ones greyed out.~~
~~When hovering over a greyed out weapon, in a tooltip, show required technology…
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https://www.youtube.com/watch?v=Q8_3MxElDGA
This video makes a good, in the current TF2 gameplay balance landscape, Heavy is the class most lacking in diverse gameplay.
I and many others truly bel…
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After a new install of the mod it works once and then if I quit and open my world again and try to use the slots or click on a slot to put a new item in it, it loses connection to my single-player wor…
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Many ships have small weapons that (currently) are not implemented
Suggested by: BB TRIPZ, Godzilla, EWOK PILOT