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### Description
When I configure moveit to use Bullet collision detection, it already thinks my start state is in collision, while the same robot state with FCL doesn't think it is collision
```ya…
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https://www.gerbercollision.com/locations
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I installed the fcl library but get an error while using the collision manager :
AttributeError: module 'fcl' has no attribute 'DynamicAABBTreeCollisionManager'
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Description
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When generating mocks that references a package named `args` a collision occurs with the generated mock `Run` function.
This is generated:
```golang
func (_c *mock…
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### Tested versions
v4.3.stable.mono.official [77dcf97d8]
### System information
Godot v4.3.stable.mono - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue de…
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Run a more sophisticated collision detection when SAP says there is a collision
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### Tested versions
Reproducible in 4.3.stable and 4.4.dev
### System information
Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 SUPER (NVIDIA;…
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We are seeing a strange problem where 2 simultaneous helm install invocations and one of the invocations using the chart of the other invocations. This only happens if the 2 invocations are simultaneo…
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This seems to only be an issue when using FCL to collision check Mesh to Mesh using compute distance request when the two objects are in collision. When using primitive shapes and convex hulls this do…
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sometimes the ball behaves abnormally when it hits the bricks or the slider. Like when it's supposed to go down it goes up or it slices through ball , sometimes, like there is nothing while it should …