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Can we have a way to add multiple collision shape to one game object?
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### Tested versions
4.3, current master
### System information
Godot v4.3.stable - Debian GNU/Linux trixie/sid trixie - Wayland - GLES3 (Compatibility) - Mesa Intel(R) HD Graphics 520 (SKL GT…
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### Is your feature request related to a problem?
draw_rectangle using bbox coordinates is what many users default to when they want to check their collision mask position. However, on many systems, …
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In my ignorance, I'm not sure if this feature currently exists. While it allows you to enable the **"use collisions"** check for the CSG node, it doesn't seem to automatically generate functional coll…
ghost updated
1 month ago
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**Describe the bug**
See https://demos.blazorbootstrap.com/google-map
Either it isn't described within the documentation, but for Google Maps to be useful, you need more than just pins: people use…
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### Is your feature request related to a problem (if not, explain why you think this feature should be added)? Please describe.
When setting `collide=false` on a vox in the editor, this make the rela…
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### Is your feature request related to a problem?
Currently we have collision overlap functions for circles, ellipses, lines, points, and rectangles, plus _list functions to go with them. One shape t…
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Qodot 2024.1
Godot 4.2.2 stable
trenchbroom 2024.1
I don't really know what caused this. I just simply created brushes in trenchbroom and built the map in godot with QodotMap node, but it doesn't…
has-7 updated
6 months ago
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At the moment, the only thing we have access to in a collision handler is the normal vector and the colliding _bodies_ (not shapes). There's more information available from the `cpArbiter`, though, no…
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### Godot version
4.0.dev (391633760b0ea292af079287faf79c1aee6d9254)
### System information
Windows 10
### Issue description
Editor crashes after saving a `ConvexPolygonShape2D` as a new resource…