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What chapter/section?
New section, maybe in Onboarding or crossreferenced there.
What it says now:
In the onboarding section it just says "if you need anything else, just ask"
What it sho…
Aariq updated
4 months ago
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zombie spawn with better equipment even if
ZombiesReworked-config.toml ---> "Should zombies have upgraded armor and equipment and spawn with it less rarely?" = false
ZombiesReworked-data.toml --…
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## Your version of TTT2 (mandatory)
latest workshop version
## Describe the bug (mandatory)
the equipment editor will force placeholder values on inherited fields
for example, a weapon tha…
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Active Equipment, maintained in FASTER, should be synced with Worktech.
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Some center are duplicated in shanoir, for instance: CHU Rennes and CHU Pontchaillou are the same but users don't always know. There are sometime two acquisition equipment with the same serialNumber i…
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Will include all the party characters sheet (caracteristc, equipment, background ...) and all the shared stuff among the party.
Do we need a db model for it? (expensive!)
How it will be updated? Aut…
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## What went wrong? 😲
The `Actions` dropdown field appears to be off-screen under `Cold chain -> Equipment`, presumably because of the filters that are now shown by default from #3767. If scrol…
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### Contact Details
_No response_
### Is your feature request related to a problem? Please describe?
The items as they are appearing now in the PDF are somewhat random sorted. Given the example of …
apvlv updated
1 month ago
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@gtfierro
As Brick has cloned the ICT equipment super class with its subclasses it'd logical to deprecate it on the REC side. However, it appears that the properties of the REC definitions are mis…
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I feel like an endgame set of armour and tools could benefit this mod