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[KodaDot has started as NFT explorer](https://docs.kodadot.xyz/beginning.html#how-it-all-started)
In the KodaDot we have integrated quite a bunch of various calls and 3rd party APIs (Subquery, Sub…
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We could create game development GUI with "built-in" game design system that will simplify game development and avoid the need to read manual(howto) for game creating using Flare engine. The idea is t…
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This might be the hardest and most delicate work to be done, as it deals with the **core** of ASCIIpOrtal.
The current game engine suffers a major design flaw that prevents any further development, l…
zorun updated
13 years ago
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Before anything thanks @larsbrinkhoff for the random invite to the group. This is great.
I've finally got my game engine up on github. It's split into 2 repos - originally it was a Mercurial projec…
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## Description
Develop the SDK for Unreal Engine to enable game developers to integrate our product seamlessly with their games. The SDK should provide simple and easy-to-use APIs that allow deve…
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### Describe the project you are working on
A 2D education software with Godot.
### Describe the problem or limitation you are having in your project
The problem I am encountering with my project i…
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This plugin works great for projects that have complex signal trees defined through the scene editor.
However, a common pattern for Godot is to use a "Signal Bus," which defines signals in a global a…
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## Summary
> Please give a short summary of this research topic.
Tabi, a gaming-focused blockchain built on Cosmos SDK and CometBFT consensus engine, has secured $11 million in a seed funding roun…
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## Which component should be improved?
Entities, namely the removal of many.
## Describe your suggestion
Many entities have been copied through codebases and FGDs, finding themselves in modern ga…
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Suggestion to add an in game console such as quake has where you can hot-load missions and objects. For rapid development/testing without reloading the entire engine.
One of the console commands sh…