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**Issue description:**
During rebuild of NavMesh data, the settings stored in a NavMesh actor get overwritten by the Navigation Settings. This behavior is confusing. Perhaps the actor fields should b…
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**Issue by [dazusu](https://github.com/dazusu)**
_Monday Mar 07, 2016 at 21:35 GMT_
_Originally opened as DarkstarProject/darkstar - Issue 2880_
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**_I have:_**
- [x] searched existing issues …
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generating navmeshes for some maps generates executable files on linux.
Specifically:
* fortification
* hangar28
* karith
* nexus6
* niveus
* terminus
* transit
ghost updated
2 years ago
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Something like this https://playground.babylonjs.com/#TN7KNN#2
Without this, it is impossible to create AI in some type of games.
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**Issue by [topaz-bot](https://github.com/topaz-bot)**
_Wednesday Jan 08, 2020 at 14:27:35_
_Originally opened as: project-topaz/topaz - Issue 100_
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**Issue by [dazusu](https://github.com/dazu…
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A mesh with 524,000 triangles used up 2.6GB of ram to generate.
Same mesh in recastnavigation never went above 80mb ram usage.
I was using basically the same code on the front wiki page, starting wi…
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Would it be possible to set the navmesh agent size, so the navigation calculation accounts the size when plotting the path?
Use case:
When forming the navmesh itself dynamically (example: http://…
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Windows 10
Wow French Version
version 35662
when I extract data files using your tools, and put it in the worldserver to be used I have :
`Could not load VMAP name:Royaumes de l'Est, id:0, x:38…
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Hi hi!
I have a navigation mesh and two points between which I want to find the shortest path considering the navigable areas. For most of the cases it works great (especially if the navmesh is rathe…