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**Release Type**: Official Release/GitHub (please choose appropriate option)
Official Release
**Version**: Version number and/or git branch
4.1.0.1948
**Platform(s)**: Does the problem occ…
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Hi,
I'm an engineer and I'm trying to use MuJoCo for peg-insertion task.
I'm looking for some help with round hole modelling.
In the documentation I see that
"
In order to model a non-conve…
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Hello!
When I run the quick demo:
`cd SeqDex/dexteroushand`
`python train_rlgames.py --task BlockAssemblyGUI --num_envs=1 --play`
there has an error:
```
num_object_shapes: 958 num_object_bod…
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Rapier have `AsyncSceneCollider` to automatically generate collision after scene spawn.
I would suggest to add a similar feature for convenience, but with the ability to specify collider layers.
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Hi, thanks for the great work of putting the paper, library and benchmark together.
In the paper you mention that Orbit supports both YCB and Partnet-Mobility. I found the the example to use YCB (p…
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I was wondering if there is a way to reduce the number of vertices of each convex hull.
Compared to VHACD I get a lot more vertices per convex hull with COACD. Although I am quite impressed with t…
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Hi, I'm using trajopt to plan a trajectory subject to Cartesian waypoint constraints.
If I use the following codes to create the planning program, everything works fine.
```
// Create Program
Co…
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**Describe the bug**
I'm trying to run the project inside of the Godot Engine, but I can't get pass the loading screen, as if the game it is stuck loading its assets.
**To Reproduce**
Steps to re…
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I try to ran
```
python main.py datafile=assets/object/class/drink/drink9/drink9.obj simulator=True visualize_setting.visualize=False visualize_setting.visualize_after_simulator=True
```
but en…
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It might be interesting to profile the Tesseract compile time was done for MoveIt here: https://github.com/ros-planning/moveit/issues/2081