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# Error Info
Error name: Error
Error message: panicked at /rustc/3f5fd8dd41153bc5fdca9427e9e05be2c767ba23/library/std/src/sys/sync/mutex/no_threads.rs:20:9:
assertion `left == right` failed: cannot re…
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### Describe the bug
When compiling a hammer map at 512 quality, baked light no longer bounces properly
![Image](https://github.com/user-attachments/assets/080b125f-80cc-4b50-a129-b9f8f61e5f29)
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### Tested versions
4.3 rc3
### System information
Godot v4.3.rc3 - Nobara Linux 40 (GNOME Edition) - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU - 11th Gen In…
eobet updated
1 month ago
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### Describe the bug
Running specific application/game (Zenless Zone Zero) through bottles results in an error popup.
This does not appear when running the same game through Lutris or Steam/Proton.…
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### Describe the bug
`plots` crashes upon startup with the error (it's massive, here is the relevant bit):
```sh
> plots
OpenGL ES version: 3.2
Traceback (most recent call last):
File "/nix/st…
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assigning single variables seems to work just fine, but I'd like to be able to give my shaders collections of floats (more than I can pack into a vec4 or matrix)
my investigation _**suggests**_ thi…
Grey updated
19 hours ago
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It seems that currently arrays of resources are not possible. E.g [mipmapgen_cs](https://github.com/NVIDIAGameWorks/donut/blob/a57d1b4ad779ac4331d4d8220fcca752a534b81a/shaders/passes/mipmapgen_cs.hlsl…
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Would it be possible to add an asynchronous(skip drawing) shader compilation method similar to dolphin emulator? (removes shader compilation stutters at the cost of slightly late rendering).
ghost updated
11 months ago
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Because GPUs are fast at computing!
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I meant to do this years ago, but it's worth revisiting - the PBR surface shader for Destiny items has been pretty well reverse-engineered at this point, and the shader values that plug into it are av…