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would be nice to have a way to pass in custom shaders, e.g. for a skeleton in the segmentation layer. here's an example workaround I did just by modifying the JSON
```
shader = """
void main() {
…
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Can you implement point light shader for NormalMapEffect effect?
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Platform / OS / Hardware:
RetroArch 1.19.1 on PC, Windows 11, AMD Threadripper 3960X, RTX 3080 (latest drivers)
**_Description of the Issue_**
Graphical corruption in the form of many small …
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Would be possible to compile shaders at runtime?
At the moment I saw there is the shaderc tool, but in scene graph there can be different light/shader permutation, how can this be achieved?
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I'm trying to automate some parameters and I'm having trouble figuring out my issue. I'm getting shader compilation errors when overriding `keyvar[3]` with with the converted output of my generator. I…
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Xbox pixel shaders are quite simple - there's only 4 opcodes, no conditionals, only 8 stages and one final combiner, which makes it an ideal target for a so-called 'Uber shader', specifically for the …
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OpenGL context needs to be in original resolution, processed with GLShader program and then rendered to scaled display resolution as optional feature?
![glres](https://cloud.githubusercontent.com/ass…
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```
The water shader is not the greatest but looks ok from heigh altitudes.
However nearby the shader effect is not attractive. Some form of scaling of
the shader effect would be great so that water l…
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_From @jgalazm on July 3, 2018 22:5_
According to this reference
http://www.geosci.usyd.edu.au/users/prey/Teaching/Geos-2111GIS/Tsunami/Ward-Icarus00-ImpactTsumani.pdf
The initial condition sho…
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- [ ] Implement `fmod` clang builtin,
- [ ] Link `fmod` clang builtin with `hlsl_intrinsics.h`
- [ ] Add sema checks for `fmod` to `CheckHLSLBuiltinFunctionCall` in `SemaChecking.cpp`
- [ ] Add codege…