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Currently no boundaries have been created
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Let we discuss about base scheme
- Base scheme should support default engine hooks.
- All features (gag, physics, tools) must be handled inside this hooks
- Should we avoid child functions to handle…
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[populate_surface_005.blend.zip](https://github.com/enzyme69/blendersushi/files/5947541/populate_surface_005.blend.zip)
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Umbrella issue to plan a SITL Sprint
**Platform**
[ X ] All
Please be specific in requests: which vehicle and sensor models to add/improve to which simulator, etc
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Storing scene information in a text editor so that the runtime can be used to modify properties. This is a core aspect of my philosophy that "the game is the editor".
By enabling some hidden flag […
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I've closed the earlier issue of camera follower since it works now, all we have to do now is to stop the jittery motion which is caused by the calculation of the local coordinate frame for the ball t…
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### Details
Console command "cl_ragdoll_collide" doesn't have any effect on ragdolls, and I mean with "keep corpses" disabled, otherwise they collide anyway. Also tested in Half-Life 2, doesn't work …
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### Godot version
Godot 4 Alpha 2
### System information
Windows 10 - GTX 980
### Issue description
After disabling V-Sync the screen tearing is gone, it should appear, also the game St…
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This is how original, multiplayer client input latencies worked:
`IN_Frame |--- sleep ---| CL_SendCmd | CL_SetCGameTime |--- SCR_UpdateScreen ---| IN_Frame …`
Where:
* IN_Frame – Collect user i…
aufau updated
7 years ago
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### Godot version
c41e4b10c3317f837d4b3ece2fb725a8067d884b (4.x)
### System information
Ubuntu 22.04
### Issue description
By lowering physic tick rate to 30 I was able to observe that some bodie…