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**Describe the bug**
msaa not works correctly in hdrp
**Screenshots / video**
https://gfycat.com/damagedpinkladybug
**Versions**
HDRP v. 10.3 10.4
Crest 4.8 4.9,
Unity 2020.2.7 2020.3.3
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Hi, I've been using a separate camera to render my minimap.
It's basically a camera above the player that renders icons on each object with a minimap script on them.
Normal camera works fine usin…
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![image](https://user-images.githubusercontent.com/72376773/137189282-a5b8e8c4-861b-40f3-8b85-b607dc749844.png)
When i deleted all the assets and started to re apply them i was met with this error,…
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Hello,
I am trying to get this version of the Addon on my project
![image](https://user-images.githubusercontent.com/75427801/136703475-990581ed-fa08-4050-8c4c-0910f6bc3fa3.png)
Problem is tha…
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Hi Team,
I want to modify the appearance of specific obstacles and **run simulation with them**. I couldn't find relevant tutorial on it. Could you provide me some help to achieve this goal?
Fi…
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Hello, we want to use this SDK with unity High Definition Render Pipeline.
When we changed default render pipeline to HDRP, map material seems not working. It shows elevations successfully, but map p…
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In the new HDRP Template included with 2020.3.1f1, colors seem to be rendered incorrectly when using the Sender GameView or Camera option. When using the Sender render Texture option there is no probl…
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I am doing project with HDRP.
Legacy RP shaders is not supported in HDRP, so I have to switch out shaders.
It would be awesome if shader is selected (semi)automatically when importing models.
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Hi there, I am not an expert in shader script. I have been trying for days to figure out how to get rid of the dark sides in my terrain. Please if anyone can point me in the right direction that would…