-
So, I built a custom map for my company. Started with the little default "startup" house and expanded from there.
Unfortunately the right-click walk to position feature **does not pathfind** at all…
-
Hello,
the path preview on the navscreen leaves tiles with buildings and NPCs highlighted, even if the mouse was moved to a totaly different path, which wouldn't cross these tiles anymore. See scre…
-
## Some information
Operating system: Win 10
Java version: v8u45
Minecraft version: 1.14.4 (no impact)
Baritone version: recent (~10 days)(sorry XD)
Forge mods (if used): none
A suggestion to …
-
NavMesh bug
![image](https://user-images.githubusercontent.com/44860813/94367249-2baa6f00-00e6-11eb-8002-fa06f6797ddf.png)
-
I have a Jamestown located between the ocean coast and the lake coast. It acts as a canal for my lake-and-ocean-traverse ships like schooners so they can get to my other cities which all located on th…
-
Uncaught TypeError: Cannot read properties of undefined (reading '7')
at r.getNodeAt (pathfinding-browser.min.js:1:4349)
at r.findPath (pathfinding-browser.min.js:1:7595)
at js.js:37:19…
-
Factory road builder right now produces a lot of annoying (especially during the game) road duplicates. I hope there's some way to make pathfinder use closest public road as starting (or ending) point…
-
### Describe the Problem
I play on gridded maps with tokens snapped to grid. When I drag a token, there isn't much feedback that I've started dragging it until I've gone far enough for the token to e…
-
This is specifically for pre-built path planning and **NOT** for on the fly path generation. Take a look at this library for use with swerve and moving other parts of the robot during pa…
-
### Description:
Red Alert 2 introduces a new key for InfantryTypes called `JumpJetTurn`. This controls if the infantry using the **Jumpjet locomotor** will be drawn using 8 facings and will be unabl…