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Hi. I am using Unity 2017.4.23f1. In my project, I have successfully integrated the play games plugin. But when I import the facebook SDK and build after going through the due process. It gives Build …
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The community might find this handy.
https://github.com/Fuzzy-Door-Tech/WLT-MRTK3-Port
We have been using this port for months with MRTK3, Unity 2021 and Unity 2022. It primarily provides suppor…
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please help me. add sdf fonts with Vietnamese characters to your fonts. please
in here is missing the character https://jrgraphix.net/r/Unicode/1E00-1EFF
Ạ
1EA0
ạ
1EA1
Ả
1EA2
ả
1EA3
Ấ
1EA4
…
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Manually upload works fine, just not with this tool.
I use VRCF and stuff and latest VRCSDK 3.6.1, Unity 2022.3.22f1.
```
VRC.SDKBase.Editor.BuilderException: Avatar validation failed
at VRC.S…
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if i try to move dynamic bone scripts or constraints or anything it does nothing.
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The project does not import correctly.
https://github.com/Azure-Samples/communication-services-dotnet-quickstarts/tree/main/Unity
Once "fixed" it does not link to the correct unity package, the on…
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## Describe the bug
Removing a mesh from a ClippingPrimitive resets all the properties from the material. It clears the properties that the clipping system has set, but the issue is that it also clea…
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1. 把IFixEditor类里的AutoInjectAssemblys删掉不用;
2. 创建一个新类用于Build Player的时候回调,继承IPostBuildPlayerScriptDLLs,实现OnPostBuildPlayerScriptDLLs方法;
3. 将Inject的目录定位到:ProjectFolder/Temp/StagingArea/Data/Managed,对该目录…
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**Describe the project you are working on:**
The issue may be relevant to any C# project.
**Describe the problem or limitation you are having in your project:**
For now, Godot allows defining an …