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### Describe the project you are working on
Any project involving use of scattering tiles with the TileMap Editor.
### Describe the problem or limitation you are having in your project
The `scatter…
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Navigation is currently based on a bounding-box system that must be manually entered. This causes multiple problems, such as a the bot getting stuck attempting to get enemies that are out of bounds
C…
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### Expected behaviour
I should be able to have a tilesource and atlas with the same base name. Or the editor should detect it and prevent me from giving them the same name.
### Actual behaviour…
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### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.3713) - I…
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Choose some Tiled maps and try to show them with that renderer.
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While working on my project I got a weird crash, and clicked "restart". Then some layouts that had tilemaps edited after r398.2 stopped opening, resulting in a crash.
I'm pretty sure this was c…
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# Overview
The project we have created is a combination of:
- One part which is a farming tutorial which teaches about the various aspects of farming, getting money for trading corn in the shop.
- …
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**Godot version:**
3.2 5098d2c
**OS/device including version:**
Ubuntu 19.04
**Issue description:**
When I drop tilemap scene to empty viewport, then a lot of "Loading resource" is sho…
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Hola Marc
Encontré una característica en éste bug y es que sucede en la unión del tilemap. Voy tratar de explicarme :smiley:
![collision](https://user-images.githubusercontent.com/46515895/544823…
ghost updated
5 years ago
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I think this would be a very useful feature for some projects. Something like the ldtk rules systems allows really powerful procedural map generation. And also can be used for example letting players …