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### Godot version
Originally found in: `Godot_v3.4.1-stable_win64`
Can reproduce in all versions since `Godot_v3.4-stable_win64` inclusive (and likely earlier)
### System information
Windows…
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Hello,
Running the demo (server, Unity build + unity player) on one computer I experienced a very noticeable lag in the the demo.
Is this expected? If not, it it due to the UPD library, to the physi…
slawo updated
8 years ago
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This is a meta-issue to investigate the possibility of having force/torque sensors for armatures. This could e.g. be useful to measure physical forces on robot arms when pushing boxes when collisions …
kargm updated
10 years ago
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2573)) by Addisu Z. Taddese (Bitbucket: [azeey](https://bitbucket.org/%7B9d7fdc68-d270-4080-b…
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**Describe the problem or limitation you are having in your project:**
Background: In my gdscript I called two lines of code on an area2D:
monitored=true
monitorable=true
but after the second li…
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In games is very common to has multiples Delta Time for multiple purposes:
- **Scaled Delta Time**: for gameplay logic
- **Unscaled Delta Time**: for UI logic
- **Physics Delta**: Time: for physi…
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Feature request to load swing.prc from /motion in tandem with animations, allow users to edit parameters within program to preview swing bone physics changes.
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To demonstrate the utility of Box2D (and to test if things are working properly), there should be a folder or repository of scenes copied from the Box2D testbeds.
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The last release of Gideros (september) fixed up the rendition of a shape with a rotated texture via a transformation matrix (3d parameter setFillStyle).
However my hand-made 2d physics engine doesn'…
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I tested a 250 mm "pancake" and a 20 mm "arrow" by shooting at a target a fixed distance away. Both had the same initial velocity. To my surprise, the penetration was reduced by the same percentage in…