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I think we agree that more people experiencing latency reducing tools is a great thing and since not everyone has access to it because Reflex is only for NVIDIA GPUs and AL2 for AMD GPUs has very smal…
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### Describe the project you are working on
N/A
### Describe the problem or limitation you are having in your project
This is not meant to solve a specific problem -- the idea is to integrate AMD A…
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Hello, thanks for your work on the mod! I've used it with OptiScaler on some games and can definitely feel the difference.
I noticed in the release notes it's mentioned that _"RTSS can inject it to…
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The README says (emphasis mine):
> ## FSR 3 Frame Generation Support
>
> Anti-Lag 2 requires some special attention when FSR 3 frame generation is enabled. There are a couple of extra Anti-Lag 2 …
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Hello,
I recently came across this pull request in the R5SDK project: [Mauler125/r5sdk#127](https://github.com/Mauler125/r5sdk/pull/127), which integrates AMD's Anti-Lag 2 technology.
It appears tha…
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The purpose of this thread is to find ways to reduce lag due to having possibly numerous events on the map.
An event consists of two things
1. The `Game_Event` objects that are stored in the game map…
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Competitor product has a feature that automatically limits fps when vsync + VRR are used at the same time. This is done to avoid additional input lag, which occurs when frame rate is capped by vsync, …
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i dont like when the game glitches
you could add an button to turn on an peer to peer connection between the impact clients but with data compression on each packets and data prediction for lag-pre…
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The idea is to have a program running in another thread (via `node:child_process` or `node:worker_threads`) that will monitor the main process.
The main process will send data to the watchdog to si…
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Currently people can just do stuff like this and nothing really stops them...
![image](https://user-images.githubusercontent.com/3096584/38118677-7ec43a12-338a-11e8-9a24-b5eb2b25171e.png)
I'm work…