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### Issue Checklist
- [X] I have properly named my enhancement
- [X] I have checked the Issues/Discussions pages to see if my enhancement has already been suggested
### What is your suggestion, and …
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My setup is usually so that I have a character.glb file and then lots of different animations from one or multiple fbx files, which I apply on the character like this:
(this setup makes totally sen…
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For example, if I have one spine character (with slots and animations) and one spine cloth (also attached with slots, bones and animations), how can I blend these two spine components together, so I c…
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Hi guys!
Thanks for the great contribution, the animations are impeccable.
I usually work a lot of projects in BabylonJS and the file standard it uses is GLB.
I have used a mini App developed i…
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Hi
I'm having laggy animations when combining FlareActor with a Transform widget. I'm making a walking animation and works good but it's a little slow when a Transform.translation animation it's ap…
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### Scope:
We need to animate all the trees in each unity scene (Forest, Dark Forest and Town). The goal is to make animations for the leaves of the trees as if the wind were hitting them.
### How …
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Hey. I have been using this amazing addon for a while and have one problem that I can't seem to solve.
In mixamo I have an idle animation where the character **leans left and right**.
If I import th…
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Author: ak2yny (based on reports by UltraMegaMagnus and others)
TODO: Fightstyles should really be removed. May cause issues for a few boosters that they're not able to block anymore (removed block…
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### Describe the project you are working on
I'm making a character controller for an FPS game. For the third person character,
Please be advised that this is my first feature request, so I'm just …
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Upon death, a character should turn into a limp rag doll. So instead of playing a full death animation, player death results in death-face combined with a ragdoll-drop in whichever direction the playe…