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Since both projects are forked and maintained separately, I suggest enabling it on both projects.
GitHub normally disable issue tracking on forked projects. Simple toggle on Settings.
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Hi, I want to use DotRecast in a test project I am building, but purely on my (dotnet, C#) server. I am using Unity as my GameEngine and now I was wondering if there is an example project to export th…
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Hey, been lurking around and trying to get things working for a while and been wondering if we should make both UniRecast and DotRecast a UPM package.
For that matter, I've prepared a fork of each …
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Hello,
I’m encountering an issue with generating a DtDynamicNavMesh in DotRecast, particularly when placing colliders at the boundaries between tiles. I’ve been testing this using the RcDynamicUpda…
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//TODO
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Rider keeps telling me that Small Object Heap allocation is high for the DtCrowd.Update method.
![image](https://github.com/ikpil/DotRecast/assets/13068064/5e447f72-8524-42de-b7b0-a1889daedc76)
![…
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So I've got this error: `rcBuildContours: Bad outline for region 6, contour simplification is likely too aggressive.`
This is how raw vs simplified looks:
![image](https://github.com/ikpil/DotReca…
awgil updated
6 months ago
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You can post your screenshots here!
ikpil updated
3 months ago
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Hi.
I want to use Unity's existing tooling for navmesh generation (basically for recast side of things), including off-mesh links and stuff. But I want to then use DotRecast's detour in a Unity-less…
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https://github.com/tera-arise/arise/tree/master/src/tools/mapper
Lots of research to be done here still.