-
Hey there!
I'm using the latest version of the addon with Godot 4.3 stable.
I created a custom resource to be edited in the inspector, similarly to what you get with the "Fmod event" property in…
-
One of the more advanced features of FMOD allows pulling information back out of FMOD at runtime.
I've been trying to figure out how to do so with bevy_fmod recently. While I can register callbacks, …
-
FMODex is already deprecated.
Current fmod version is fmod studio
galek updated
9 years ago
-
I compiled the binary in a debian docker on my desktop, and copied over libjpg into a .lib folder in the Quake install, which got almost everything working perfectly on the Steam Deck with the help of…
-
From the log on my phone:
``06-28 23:31:55.694 3115 3146 E fmod: FMOD_JNI_GetEnv: JNI_OnLoad has not run, should have occurred during System.LoadLibrary.``
It means that we have to load that fil…
-
**System Information**
Please provide the following information about your system:
- Steam Audio version: 4.5.3
- (If applicable) Unity version: 2022.3.13
- (If applicable) FMOD Studio version: 2.…
-
See https://www.fmod.com/docs/2.00/api/studio-guide.html#sample-data-loading
Currently we load samples when we call `Studio::EventDescription::createInstance`, but we probably want to support loadi…
-
Hello, there is a problem of the 2.37 seek & destory pack
![QQ截图20240713162812](https://github.com/user-attachments/assets/8033363f-5778-4c69-89cc-b94420eaa755)
![QQ截图20240713162914](https://github.…
-
[fmod.zip](https://github.com/godotengine/godot/files/2576922/fmod.zip)
**Godot version:** 3.1
**OS/device including version:** Windows
**Issue description:**
It's very likely to…
-
This might be an issue for the FMOD forums but for some reason when I load this project into FMOD it begins to run extremely slowly. Anyone know whats up with that?