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Its quite simple realy, and I guess best explained by some screenshots:
this is how the rendering works if i only use `Vertex`- / `IndexBuffer`s + `DrawInstancedPrimitives`:
![instancing working f…
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We need a system that uses hardware instancing, to create billboard sprites, or some equivalent. InstancingClass will provide the hardware instancing and give us better than O(n) vertex buffer sends.…
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Goals:
- [ ] Can render multiple instances of the given mesh geometry with different transformations
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This is effectively required for #187 since otherwise the scene loading performance wi…
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Sort static objects into batches and render them using hardware instancing.
Sponk updated
8 years ago
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It doesn't work when Adaptive Probe Volumes are enabled.
![image](https://github.com/user-attachments/assets/8ca5f1c1-bf95-42b3-af81-5368217c6106)
![image](https://github.com/user-attachments/assets…
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I'm using UnityGLTF 2.13.0 and when I try to compile PBRGraph it ends with errors:
> UnityGLTF/PBRGraph has too many Shader variants (2359296). To resolve this, go to Project Settings > Graphics an…
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It would be nice to have the Paged Geometry Engine for Ogre running with Ogre 2.1. I'm surprised nobody else actually has interest... (based on Google searches)
Perhaps save the new Hardware Instanci…
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**Describe the bug**
HDRP shaders fail to compile
**To Reproduce**
Steps to reproduce the behavior:
4. See error
**Expected behavior**
Expected all shaders to compile correctly
**Screensh…
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### Description of Issue
We have encountered an issue when attempting to use implicit instancing with value clips. We are not certain if this is a bug or something we are doing wrong.
It appears t…
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PlayCanvas is currently using [glslang](https://github.com/KhronosGroup/glslang) and [twgsl](https://github.com/BabylonJS/twgsl) to transpile GLSL into WGSL. This doesn't support all new features in W…