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### Overview
Please add the use of colors used in the system for the program interface.
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Becomes more important if workshop is accepted. Comment with any useful resources
- [ ] Videos
- [ ] Written tutorials
- [ ] Image tutorials (for reference)
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This is a pain in the neck but I think migrating to `mkdocs` would pay off in the long run:
1. The build process is so much smoother and faster than Sphinx + RTD (live preview!)
2. Much more modern …
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we use some heuristics when mapping materials from blender2ogre. e.g. here:
https://github.com/OGRECave/blender2ogre/blob/a25db1241d2b6f24180ecab42f187bdea1792a91/io_ogre/ogre/material.py#L199
we …
paroj updated
1 month ago
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Derp, I just realized I couldn't replace my Material Symbols icon font because I'm using the outline version. Can you add those, along with the different symbol weights?
Something like:
```ts
i…
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**Issue description:**
Unreal allows (forces) you to create a new curve asset when wanting to use a curve. This asset can be edited in a separate editor called the curve editor.
I think th…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
With the material of the object the measurement tool should also support the measurement o…
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Links to be used in the tested building pages.