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ability to define a "rest" position for mech, this position would could activate in either of two cases: player is not controlling the mech or the mech computer would get a signal input
if i am to gi…
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We need to come up with some names for the mechs in the game!
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### BYOND Version
_No response_
### Round Date
_No response_
### Round ID
_No response_
### Test merges
_No response_
### Describe the bug
Whenever my mech is thrown about by an explosion, I …
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### Describe the bug
When casting the MoM spell Gateway inside a X-03 Spectre mech, the integrated RMES rifle becomes permanently attached to the player character, rather than the mech. This also pre…
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Reporting client info: Client Information:
BYOND:515.1642
Key:rikuthekiller
## Round ID:
[7104](https://scrubby.melonmesa.com/round/7104)
## Testmerges:
- [[DNM] Plexora](https://github.com/Mon…
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Cheers!
The game keeps getting better and better!
Could you add pistons to mech animations, so they can be used the same way as rotators and hinges (label & set up movement / timing in mech comp…
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I used the editor to make all slots on all my items and mechs supercharged. The items and exosut worked flawlessly but it is unable to keep the changes on the vehicles/mechs for some reason. Every oth…
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it can be annoying to have to duplicate the sequencer gates due to rotors rotating only one direction, imo it would be nice to have the option to have them rotate the opposite dirrection, as for UI i …
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If a player's mech say fell into a basement and is all screwed up and you know ejecting the pilot will kill them could we possibly have the option to just abandon the mech like a vehicle? "exit mech"…
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mechanical pop assembly speed bonus from the Expansion tree and others like it are replaced with their organic empire counterparts which are unusable. [Jaymo]