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Some notes on how the cool feature of remix groups could become more useful.
Currently this feature is accessible via a modal by clicking this:
![sound page with remix group link pointed out](http…
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**User story**
As a user, I want to filter noise data by types, so that I can focus on particular sound sources, such as traffic, construction, or residential noise.
**Acceptance criteria**
- User ca…
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For more livelihood there should be sound source in the environment. This can be for e.g. animals, persons, machines, weapons e.g.
A guide for that could be found [here](https://docs.unity3d.com/Ma…
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### Describe the bug?
Pulling this one over from the Neos tracker because it looks like it still applies to Resonite too, for people that want to track this specific problem.
Original logged issue…
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Is there a proper way to play multiple sounds or is this implementation only intended for single audio sources?
Doing something like this
`this.sound = new Source(soundEnv.addBuffer("beep1"));`
`th…
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currently the volume of sounds doesn't change when the player moves.
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Great topic and proposal Miguel. There seems like a lot to explore here and you've identified some solid sources. No immediate concerns on my end, but as you plan out your 8 visualizations and work wi…
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AmbisonicEncoder's process() function only encodes a mono-signal. If we wanted to encode several different sound sources, how would we go about doing that?
Thanks!
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I found a new problem: there is a strange echo from different sound sources from different mods. I specifically noticed this with Dynamic Surroundings and Actually Additions mods
With Sound Physics…
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Repro steps:
- Log as a GM in: **Atropos Battle Map - Forest Cabin**
- Verify that **preview canvas sound** is toggled off
- Put scene darkness level to 1
- Place 2 tokens on the scene
- Select …