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Since we don't sort objects before drawing them, there are artifacts/visual issues when rendering the following objects:
- Transparent isosurfaces
- Labels
- Measurements with transparency.
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When an opaque object intersects with a transparent object, outlines from opaque object are transparent. Is this something wanted?
![image](https://github.com/molstar/molstar/assets/20627977/6b193a…
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### Describe the project you are working on
Not working on anything, but could be useful for rendering foliages where transparency have to be used instead of alpha-scissor/cutout rendering.
### Desc…
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Hey I think that I might have found an issue with transparent objects.
Placing transparent object behind local clouds, renders them in front of the clouds.
This does actually make sense because the …
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It would be neat to have CodeBlock API that recursively emits code to construct transparent values (records, arrays, collections, enums, primitives, strings, and null, perhaps others).
For now, I h…
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objects need to be sorted such that transparent ones are drawn last. not sure how to handle a transparent object partially occluding another transparent object.
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**Describe the bug**
Certain transparent objects, most notably Rose's right eyelash, has a weird outline instead of being transparent
**Have you read the manual?**
Yes, I've already read:
* …
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I have instanced objects spread around, along with individual non-instanced transparent boxes, and you can see that at certain angles the instanced objects are not visible or they are:
![Screen Sho…
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When transparent objects overlap, the objects show as if they are fused or masked. For example, a red sphere is inside a bigger blue sphere, the red sphere does not show. If the red sphere is opaque a…
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### Godot version
4.0.dev [2985a9a]
### System information
Kubuntu GNU/Linux 23.04
### Issue description
If you use a `Viewport` with `transparent_bg` enabled, and you also happen to us…