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sorry for bothering you guys with this.
not sure what I do wrong, but trenchbroom won't compile a gltf file.
i did exactly what is stated in the documentation (at least i think i did).
would it be …
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Qodot 2024.1
Godot 4.2.2 stable
trenchbroom 2024.1
I don't really know what caused this. I just simply created brushes in trenchbroom and built the map in godot with QodotMap node, but it doesn't…
has-7 updated
2 weeks ago
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I have the following line in my FGD:
![image](https://github.com/Garux/netradiant-custom/assets/90056029/56e66324-0756-4d4a-8f86-de9012f866ab)
I've tried a few different combinations including…
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We need one. :>
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https://trenchbroom.github.io/
https://www.blender.org/
https://crocotile3d.com/
We should make guides for these softwares on how to effectively use them to generate assets usable in this pro…
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TB looks for models relative to the game directory, so a setup for saving ArrayMesh resources as `res://` MDL/MD2/MD3 will be needed.
Further to that, FGD resources will need a way to specify their…
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Version: Qodot 2024.1
Trenchbroom version: 2024.1
Godot Version: 4.2.1.stable
I've been using Qodot and Trenchbroom for my project for a few months now. I recently updated to the latest version, …
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Origin brush into a func_door_rotating cause a leak when using region+ on a map
Using Region- is fine.
When I remove the origin brush from the func_door_rotating group ,it's working.
Of course…
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### System Information
TrenchBroom Win64 v2024.1 on Windows 11
### Expected Behavior
Load entity and add into .map like in the previous version of TrenchBroom.
### Steps to Reproduce
In…
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Self-explanatory. A quick example of how it works in Trenchbroom can be seen in the [trailer for Trenchbroom 2](https://www.youtube.com/watch?v=shcAvnYp9ow&t=56s).