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### Affected Mod
ValheimRAFT
### What happened? 🤔
Hello everyone for now in 2.4.1 you may have noticed that sailing does not work well with default config. Please do the following, install th…
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Vehicles that work on both land and water
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Once the flood is in the area, peds/vehicles disappear and if you're underwater oxygen goes lower the longer you're inside the water eventually dying. This script is dope already out the box! Hopefull…
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Tech 1 tanks are low enough to the ground that they can be underwater in shallows, while still being able to shoot. However when something with a laser attempts to shoot the tank, it just hits the top…
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Bundled Megamek with MekHQ 0.49.17
Windows 10, Java Version: 11.0.13
![image](https://github.com/MegaMek/megamek/assets/55139229/d03d5ebb-c1f0-4d18-bb87-011ca039cc75)
[save3.sav.gz](https://githu…
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Support vehicles with the environmental sealing chassis modification should be able to enter depth 1+ water in the same way as Mechs, driving along the bottom - at risk of breaches as normal.
Pleas…
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Is it possible to clarify whether the confirmed current topic hierarchy (i.e not experimental) for Gliders which part of the ocean topic structure - earth-system-discipline/ocean/surface-based-obser…
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I'm interested in underwater aquatic vehicles. I wanted to inquire whether Microsoft was possibly considering using underwater environments? Thank you
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### Feature Type
Adding new functionality to the BlueROV2 driver
### Problem Description
This is a book-keeping issue to track the transition of the blue_localization package to [marine_local…
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### Project Description
The [ioos_qc](https://github.com/ioos/ioos_qc) library is the canonical implementation of the [QARTOD manuals for ocean QA/QC best practices](https://ioos.noaa.gov/project/q…