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So defaulting to Continuous isn't too bad as it's been explained the script handles this internally, but it becomes an issue due to the whole "VRChat uses whatever the last setting is" resulting in it…
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VRChat SDK3 - Worldsをインポートすると、アセットインポートの無限ループが発生し、最終的にUnityエディタを触れなくなります。
### 再現手順
1. [developブランチの最新](https://github.com/VitDeck/VitDeck/tree/7ae47bc119e9dce1bdd62b819f529230cc675251) をcheckout
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i've been looking for a way to put an admin system in my VRchat world and stumbled upon yours, however I am really unclear how to use it. i've got a blank game object with the admin script on it, and …
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I am currently looking into this. If you have any issues with fingers not animating in game please leave a quick screenshot of you avatar debug window with the SH/... Parameters. I will try and find a…
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Hi, first congratulations for the project I love your worlds and I always go there with my friends. It is a great pleasure to be able to use your prefabs in my worlds.
I'm doing something wrong her…
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When trying to create a mesh from a LineRenderer, in ClientSim the behavior is crashing upon calling `line.BakeMesh(mesh, true);`.
This call works fine in-game via build and test.
I think CS is tryi…
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**Describe the bug in detail:**
Error if parent prefab of prefab variant does not have U# Behaviour.
**Provide steps/code to reproduce the bug:**
import U# 0.x version (1.3.4) of https://booth.pm…
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**Describe the issue**
I've been trying to set up a project for Unity, more specifically VRChat world creation. Without going into detail, Udon - part of VRChat's SDK - is horrendous for source contr…
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[System Information Original](https://gist.github.com/Goofybud16/3bdc6ed7d3ffe49b5b2c9ff039f5f8c4)
[System Information - Updated Jan 27, 2019](https://gist.github.com/Goofybud16/3ae46844a6dff5597ab12…
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During the development of my prefab in VRCFury, I encountered an issue with the Gesture Controller. The purpose was to seamlessly merge a custom Gesture Controller into an Avatar's existing Gesture Co…